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The Toyark › DC Toy News › DC Collectibles Arkham Origins Wave 1 Gallery

DC Collectibles Arkham Origins Wave 1 Gallery

Posted on March 21, 2014 at 11:33 am by Tony_Bacala under DC Toy News, Random Photo Shoot

DC Collectibles released wave 1 of the Arkham Origins 7 Inch figures right around Christmas of last year. The wave kicked off some of their new engineering methods, featuring a Batman with way more articulation than we’ve seen from DCC recently, almost on par with DCUC offerings. It also featured an oversized Bane figure in scale for not much more than the cost of the 7 Inch figures, spreading the extra cost around the entire wave instead. Rounding it out was The Joker and Black Mask. Check out our standard gallery and some additional thoughts for all of Arkham Origins Wave 1 after the break!

These figures were some I was most excited for after seeing them at SDCC last year in person. It signaled a move to more articulation for DC Collectibles, which I was more than happy for. Now, not all of these figures feature abundant articulation. Each one is different, working in articulation as they can without disrupting the overall sculpt and look of the final figure. So while Batman has a full range, the Joker and Black Mask have very little. Black Mask doesn’t even have knee joints. And on top of that, the method for the articulation differs from figure to figure. So, bottom line, look first, articulation second. After fiddling with all of Wave 1 and 2 together at once, I can appreciate their approach even though I could use a bit more.

The star of the wave is Batman for sure. He sold out immediately after release and shot up on the secondary market, fetching almost triple retail on eBay. There is a second print run coming soon, so I would hit your local comic shops and/or online retails and pre-order now. This is in contention for being the best Batman figure ever released in my opinion. Not perfect, but overall when all things considered, it’s up there. The stance and proportions represent what a modern Batman should be. He doesn’t rock the ninja black suit of the movies, but he isn’t in the 60’s blue and grey either – it’s a nice cross between the two. Paint applications are a little sloppy, some figures more than others – overall it’s not as sharp as the figure deserves. That’s really a nitpick, because in the end it’s still a solid paint job from a foot or more away. Articulation – we get almost everything you can want:

Neck – 360 swivel, 20 degrees up and down
Chest – Ab crunch, 30 degrees forward, 10 back (rough estimate)
Shoulders – 90 degrees out, 180 front to back
Elbows – 90 degrees, single jointed, 360 swivel
Wrists – 360 swivel, closed fists
Waist – 360 swivel
Hips – T-Crotch with 75 degrees out, 180 degrees front to back.
Knees – 100 degrees, double jointed, swivel above
Ankles – 45 degrees front to back, ankle rocker, 360 swivel

The only thing missing would be a cut above the bicep, maybe some double jointed elbows.

Now, with all this, it doesn’t quite feel like a DCUC figure. The plastic is a little softer, a bit rubbery. Not a bad thing, just different. For the ankles – I noticed they were very firm and hardly moved. Once I applied some force and got them to rotate, they became loose. Not sure if I broke something or that’s the way they are supposed to be. Another downside for every figure using different technology, you don’t know what’s not supposed to move and what just needs a little push. :) All in all, this is a great figure and I hope DC Collectibles continues down this engineering path with more releases.

The rest of the wave is great sculpt and paint wise, but overall as a figure a little boring. Basic slight movements in key areas allow for some slight posing on your shelves, but they are lacking the action in action figure.

Check out our shots of wave 1 below!

Arkham Origins Batman - Yay Articulation!

Arkham Origins Batman – Yay Articulation!

DCC AO Batman - Bad Ass.

DCC AO Batman – Bad Ass.

Black Mask and Joker - Great Sculpt, Great Paint.  That's About It.

Black Mask and Joker – Great Sculpt, Great Paint. That’s About It.

DCC Akrham Origins Bane - Bigger Size, Not Cost.

DCC Akrham Origins Bane – Bigger Size, Not Cost.

Discuss on the Toyark Forums› Views: 13718

› Companies: DC Collectibles › Characters: Batman, The Joker, Bane, Black Mask › Scale: 7 Inch

DC Collectibles Arkham Origins Wave 1 Gallery - Additional Images

DCC Arkham Origins Bane 01
DCC Arkham Origins Bane 02
DCC Arkham Origins Bane 03
DCC Arkham Origins Bane 04
DCC Akrham Origins Bane – Bigger Size, Not Cost.
DCC Arkham Origins Bane 06
DCC Arkham Origins Bane 07
DCC Arkham Origins Bane 08
DCC Arkham Origins Bane 09
DCC Arkham Origins Bane 10
DCC Arkham Origins Batman 03
DCC Arkham Origins Batman 04
DCC Arkham Origins Batman 05
DCC Arkham Origins Batman 06
DCC Arkham Origins Batman 07
DCC Arkham Origins Batman 08
DCC Arkham Origins Batman 09
DCC Arkham Origins Batman 10
Arkham Origins Batman – Yay Articulation!
DCC Arkham Origins Batman 12
DCC Arkham Origins Batman 13
DCC AO Batman – Bad Ass.
DCC Arkham Origins Batman 15
DCC Arkham Origins Batman 16
DCC Arkham Origins Batman 17
DCC Arkham Origins Batman 18
DCC Arkham Origins Batman 19
DCC Arkham Origins Batman 20
DCC Arkham Origins Batman 21
DCC Arkham Origins Batman 22
DCC Arkham Origins Batman 23
DCC Arkham Origins Batman 24
DCC Arkham Origins Batman 25
DCC Arkham Origins Batman 26
DCC Arkham Origins Batman 27
DCC Arkham Origins Batman 28
DCC Arkham Origins Black Mask 01
DCC Arkham Origins Black Mask 02
DCC Arkham Origins Black Mask 03
DCC Arkham Origins Black Mask 04
DCC Arkham Origins Black Mask 05
DCC Arkham Origins Black Mask 06
DCC Arkham Origins Black Mask 07
DCC Arkham Origins Black Mask 08
DCC Arkham Origins Black Mask 09
DCC Arkham Origins Black Mask 10
DCC Arkham Origins Black Mask 11
Black Mask and Joker – Great Sculpt, Great Paint. That’s About It.
DCC Arkham Origins Joker 01
DCC Arkham Origins Joker 02
DCC Arkham Origins Joker 03
DCC Arkham Origins Joker 04
DCC Arkham Origins Joker 05
DCC Arkham Origins Joker 06
DCC Arkham Origins Joker 07
DCC Arkham Origins Joker 08
DCC Arkham Origins Packaging 01
DCC Arkham Origins Packaging 02
DCC Arkham Origins Packaging 03
DCC Arkham Origins Packaging 04
DCC Arkham Origins Packaging 05
DCC Arkham Origins Packaging 06

Discussion / Comments (Jump to this Thread on the Forum)

  1. Tony_Bacala's Avatar Tony_Bacala says

    03-21-2014, 08:39 AM

    Wave 1 - Batman, Joker, Black Mask, Bane
    DC Collectibles Arkham Origins Wave 1 Gallery - The Toyark - News

    Wave 2 - Anarky, Deadshot, Deathstroke, Firefly, Killer Croc
    DC Collectibles Arkham Origins Wave 2 Gallery - The Toyark - News

    Artistic Fancy Pants Shots
    DC Collectibles Arkham Origins Highlights Photo Shoot - The Toyark - News


    DC Collectibles Arkham Origins Group Shot


    DC Collectibles AO Batman

  2. Shin Densetsu's Avatar Shin Densetsu says

    03-21-2014, 12:05 PM

    Great shots boss, shame to hear about the breakages, sadly a common problem with DCC stuff(but not as bad as before AFAIK).

    Surprised at how well Deadshot turned out. Croc and Batman look stellar. Shame both the DCC and Mattel Arkham Origins Deathstrokes have hindered articulation. So far the best Deathstroke figure overall is the DCUC wave 3 one by Mattel.

    Even bigger shame since I dig the Arkham Origins design a lot.

  3. KshatriyaNZ666's Avatar KshatriyaNZ666 says

    03-21-2014, 12:54 PM

    ^I personally think this is the best Deathstroke figure ever made. I'm totally head over heels. Any articulation hindrance in my opinion lies solely with the suit design (though it would have been nice to have moving pauldrons). If you work with him, he can even do a full-on crouch.

    Anarky was a very pleasant surprise with the endoskeletal articulation and soft hood.

    And some caution should be exercised if anybody's planning to pick up Deathstroke. His sheath, holster, and the area where his over-the-shoulder belt meet are all prone to tearing. Just be careful when handling those areas, if they come off, super glue should do the trick. Watch out for the hilt of his sword too, it can easily snap at the bottom of the guard (all of these have happened to me ). Also, more than likely, you'll have to free up his ab crunch with some heat; avoid the soft parts while you're doing this or you'll certainly tear them while breaking it free. I bought a second one (which happens to be perfect by the way) even though the first was fully functional despite the breakages - he's just that good!! The Mattel version was a complete and utter waste of the $19.99 I paid for it.

  4. Poison Shadow's Avatar Poison Shadow says

    03-21-2014, 08:37 PM

    I'm absolutely surprised by how Anarky turned out! I'm glad I have him on order. The kind of engineering they did for his design makes me hopeful about other jacketed/hooded characters they may do in the future.

    And I'm probably alone here, but I actually think Croc is a little too big. I like how he seemed to be smaller in Arkham Origins compared to Asylum/City, which seemed ridiculously exaggerated. Still, I'm not going to complain about getting that much bang for the buck. He is very well sculpted, it seems, and I'm impressed by his articulation. Can't wait to get mine.

    I do hope that we get a Dick Grayson Robin from this line, even if it ends up being an exclusive. It seemed like a waste for that design to be used only in the multiplayer modes, so hopefully they'll at least decide to make a toy out of it like Nightwing from AC.

  5. KshatriyaNZ666's Avatar KshatriyaNZ666 says

    03-22-2014, 09:27 AM

    Quote:
    Originally Posted by Poison Shadow View Post
    I'm absolutely surprised by how Anarky turned out! I'm glad I have him on order. The kind of engineering they did for his design makes me hopeful about other jacketed/hooded characters they may do in the future.
    From what I can tell, it looks like the upcoming Deathstorm figure may also be getting the same treatment in his arms. Looks like it'll be a trend from here on out.

  6. Poison Shadow's Avatar Poison Shadow says

    03-23-2014, 01:04 AM

    Quote:
    Originally Posted by KshatriyaNZ666 View Post
    From what I can tell, it looks like the upcoming Deathstorm figure may also be getting the same treatment in his arms. Looks like it'll be a trend from here on out.
    Ah, good to know. I'm hoping they'll do something similar with the sleeves on a New 52 John Constantine action figure too if they ever get around to making one.

    Also, is anyone else considering painting Anarky's mask gold? I just finished reading Knightfall, and I really like the red/gold look he used to sport pre-N52.

  7. Dr Kain's Avatar Dr Kain says

    03-23-2014, 08:13 AM

    What type of poses can Firefly do?

    Also, does Killer Croc feel like his joints are going to break? If not, I might have to pick him up since Mattel let me down and this one resembles his original look.

  8. Tony_Bacala's Avatar Tony_Bacala says

    03-23-2014, 10:26 AM

    Quote:
    Originally Posted by Dr Kain View Post
    What type of poses can Firefly do?

    Also, does Killer Croc feel like his joints are going to break? If not, I might have to pick him up since Mattel let me down and this one resembles his original look.
    Firefly - not much. And, I couldn't really pose him because the leg snapped off on first attempt at moving, and I had to super-glue it back on. So that's why he's just standing there in the photo shoot. Basic arm movement, triangle crotch on a clear plastic crossbar, single knee joints, no ankles. Head can barely move too.

    Killer Croc - no - knees do not feel like they will break. That was probably the most well done construction wise. Plastic feels right, durable, right consistency for handling. Not too brittle, not too rubbery. You can move that guy around repeatedly without fear of breakage IMO.

  9. Tony_Bacala's Avatar Tony_Bacala says

    03-23-2014, 10:28 AM

    Quote:
    Originally Posted by KshatriyaNZ666 View Post
    From what I can tell, it looks like the upcoming Deathstorm figure may also be getting the same treatment in his arms. Looks like it'll be a trend from here on out.
    It all depends on execution, but I'm ok with it. I think it's pretty cool. Would be even cooler if there was a sculpted arm under there, but if it keeps costs down I'm all for it.

  10. Penguino's Avatar Penguino says

    03-23-2014, 10:29 AM

    I don't know what you guys are saying about Deathstroke being hindered with posing...

    I've gotten mine in so many dynamic poses and even gotten him to stand with them. The only thing that's hindered his his thigh swivel because of the thigh armour design. Video game costume designers aren't thinking of making the design work perfectly in a toy, I'd rather DCC be accurate than just chop that bit off. Same with the shoulders, even then I don't think they're that hindered.

    Even managed to get him to hold his sword two handed. The Mattel Unlimted Deathstroke is really limited... Can't do anything with it really. This figure is great, poses great. Don't understand all the complaints about it. I'd say it's better than the DCUC because it has nice ankle rockers and DCUC's just have the odd forward hinge.

  11. Poison Shadow's Avatar Poison Shadow says

    03-23-2014, 08:58 PM

    Quote:
    Originally Posted by Tony_Bacala View Post
    Firefly - not much. And, I couldn't really pose him because the leg snapped off on first attempt at moving, and I had to super-glue it back on. So that's why he's just standing there in the photo shoot. Basic arm movement, triangle crotch on a clear plastic crossbar, single knee joints, no ankles. Head can barely move too.

    Killer Croc - no - knees do not feel like they will break. That was probably the most well done construction wise. Plastic feels right, durable, right consistency for handling. Not too brittle, not too rubbery. You can move that guy around repeatedly without fear of breakage IMO.
    This is probably the third time I've heard this complaint online - and it has always been at the hip, so I'm fairly worried about mine. My goal is to make a flight stand and some flame effects to display him, so hopefully I can get a decent flight pose out of him without having to move the legs.

  12. Dr Kain's Avatar Dr Kain says

    03-23-2014, 09:40 PM

    Quote:
    Originally Posted by Tony_Bacala View Post
    Firefly - not much. And, I couldn't really pose him because the leg snapped off on first attempt at moving, and I had to super-glue it back on. So that's why he's just standing there in the photo shoot. Basic arm movement, triangle crotch on a clear plastic crossbar, single knee joints, no ankles. Head can barely move too.

    Killer Croc - no - knees do not feel like they will break. That was probably the most well done construction wise. Plastic feels right, durable, right consistency for handling. Not too brittle, not too rubbery. You can move that guy around repeatedly without fear of breakage IMO.
    Thanks. I ordered Croc off Amazon now but I am going to pass on Firefly. Sucks since I like the character and he has yet to be given a good toy.

  13. Dr Kain's Avatar Dr Kain says

    03-26-2014, 12:28 PM

    Got'im:

  14. Tony_Bacala's Avatar Tony_Bacala says

    03-26-2014, 02:38 PM

    ^ Haha, nice.

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